3.1
Glossaries
HTP: The type of the channels with the highest output (highest takes
precedence), normally for dimmer channels.
LTP: The type of the channels with the latest output (latest takes
precedence), for non-dimmer channels.
Fade in: The intensity of the light changes from dark to bright.
Fade out: The intensity of the light changes from bright to dark.
Scene: A single stage look programmed onto a Playback button or fader.
Also known as MEMORY, STATE, CUE, LOOK.
Chase: A sequence of one or more pre recorded steps which
automatically run one after the other.
Chase Steps: Individual cues within a Chase. See above.
Playback: Area of the system that can replay recorded Scenes or Chases
using Playback Faders.
Record by fixture: This is the normal mode of the AD1000 1024. It
means that when you record a cue, all attributes of every fixture that
you have changed are recorded in the cue. So if you change only the
position of a fixture, the colour, gobo, intensity and all other attributes
of that fixture are recorded as wall. This is useful because you know that
when you recall the cue, it will look exactly as it did when you saved it.
However, it can be slightly inflexible if you want to combine cues.
Record by channel: This means that only attributes you have changed
are recorded in the cue. So if you change the position of a fixture, only
the position is recorded. When you recall the cue, the colour, gobo etc
will remain as they were last set. This means you can use a cue to
change the position of some fixtures while leaving the colour set from a
previous cue, allowing more variety when you are running a show. It is
a powerful feature but you can easily get yourself into trouble with it, so
you need to be sure which attributes you need to record and which you
want to “show through”. When you’re learning, it’s best to have some
cues “recorded by fixture” which turn on the fixtures in a known state,
then have some colour cues to modify just the colour, or some gobo
cues to set the gobo, or other attributes.