6.
Palette
When programming a show you will find that you frequently use certain
positions, colours, etc. Like an artist’s palette, the Pearl lets you store these
settings so you can recall them at the touch of a button rather than having to
find them on the wheels every time. There are 6 pages of 10 palette entries.
Also, when you patch a fixture, the controller loads 10 preset positions, 10
colours and 10 gobos into the palette for that fixture. This allows you to recall
specific colours and gobos without having to find them using the wheels. The
positions normally need to be edited before you can use them.
6.1
Recording a Palette
1)
Press <Clear> to clear the programmer.
2)
Select the fixtures for which you want to store palette values.
3)
Using the attribute buttons and wheels, set the attributes you want in
the palette entry. You can store any or all attributes of a fixture in each
palette entry. Only attributes you have changed will be recoded.
4)
Press <Scene>, Then Press <Palette> button to recod.
6.2
Delete a Palette
1)
Press <Delete>.
2)
Press <Palette> twice to delete.
6.3
Recalling a palette value
1)
Select the fixtures you want to apply palette value.
2)
Press <Palette> to recall value.
If you press <Palette> while there are not fixture has been selected, the
controller will recall all the data of the palette.