Инструкция для ROLAND SPD-30 Octaped

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Basic Oper

ation

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ppendix

Specifying the External Pad Type (PAD TYPE) 

The “Pad Type” is a set of various pad-related parameters corresponding to specific pads. Those parameters are set to their 

appropriate values automatically upon selecting the “Pad Type.”
If the pad’s response is not as you wished , then you can still make fine adjustments to the pad parameters in order to adapt to 

your playing dynamics.

Parameter

Value

Explanation

Pad Type

KD-7, KD-8, KD-85, KD-120, KD-140, PD-8, PDX-6, PDX-8, PD-85, 
PD-105, PD-105X, PD-125, PD-125X, CY-5, CY-8, CY-14C, CY-12R/C, 
CY-15R, VH-11, RT-10K, RT-10S, RT-10T

For each Pad, you can select the type of pad you’re using (the pad 
type) so the OCTAPAD will accurately receive the signal from the 
pad.

Adjusting the External Pad Sensitivity

When you specify the pad type, the following settings are automatically set to the values appropriate for each pad, meaning 

that you will normally not need to adjust them. If you wish to make detailed adjustments, you can edit the following 

parameters.

Parameter

Value

Explanation

Sensitivity

1–32

Refer to the explanation for “Sensitivity” (p. 59).

Threshold

0–16

Refer to the explanation for “Threshold” (p. 59).

Velocity Curve

LINEAR, EXP1, 
EXP2, LOG1, LOG2, 
SPLINE, LOUD1, 
LOUD2

Refer to the explanation for “Velocity Curve” (p. 59).

Scan Time (ms)

0.1–4.0

Specifies the detection time for the trigger signal.

Since the rise time of the trigger signal waveform may differ slightly depending on 
the characteristics of each pad or acoustic drum trigger (drum pickup), you may 
notice that identical hits (velocity) may produce sound at different volumes. If this 
occurs, you can adjust the “Scan Time” so that your way of playing can be detected 
more precisely.

While repeatedly hitting the pad at a constant force, gradually raise the Scan Time value from 0.1 msec, until the 
resulting volume stabilizes at the loudest level. At this setting, try both soft and loud hits, and make sure that the 
volume changes appropriately.

As the value is set higher, the time it takes for the sound to be played increases . Set this to the lowest value 
possible .

Retrigger Cancel

1–16

This setting prevents spurious re-triggering.

Important if you are using acoustic drum triggers. Such triggers can produce 
altered waveforms, which may also cause inadvertent sounding at Point A in 
the figure (Re-trigger).

This occurs in particular at the decaying edge of the waveform. Retrig Cancel 
detects such distortion in and prevents re-triggering from occurring.

While repeatedly striking the pad, raise the “Retrig Cancel” value until re-triggering no longer occurs.

Although setting this to a high value prevents retriggering, it then becomes easy for sounds to be omitted 

when the drums played fast (roll etc .) . Set this to the lowest value possible while still ensuring that there is no 

retriggering .

MEMO

You can also eliminate this problem of re-triggering with the Mask Time setting. Mask Time does not detect trigger 
signals if they occur within the specified amount of time after the previous trigger signal was received. Re-trigger 
Cancel detects the attenuation of the trigger signal level, and triggers the sound after internally determining which 
trigger signals were actually generated when the head was struck, while weeding out the other false trigger signals 
that need not trigger a sound.

Mask Time (ms)

0–64

This setting prevents double triggering.

When playing a kick trigger, the beater can bounce back and hit 
the head a second time immediately after the intended note—with 
acoustic drums sometimes the beater stays against the head—is 
causes a single hit to “double trigger” (two sounds instead of one). The 
Mask Time setting helps to prevent this. Once a pad has been hit, any 
additional trigger signals occurring within the specified “Mask Time” 
(0–64 msec) will be ignored.

Adjust the “Mask Time” value while playing the pad.

When using a kick trigger, try to let the beater bounce back and hit the head very quickly, then raise the “Mask Time” 
value until there are no more sounds made by the beater rebound.

When set to a high value, it will be difficult to play very quickly . Set this to as low a value as you can .

MEMO

If two or more sounds are being produced when you hit the head just once, then adjust Retrigger Cancel.

Scan Time

Time

Time

Mask Time

Time

Sound not produced

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